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| Small Talk Das Forum für alles, was nirgendwo sonst hinein passt. |
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#31 |
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Abenteurer
Registriert seit: 23.05.2009
Ort: Graz, Österreich
Beiträge: 115
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Kosh, Ambassador of the Vorlons (kennt den aana ?)
a reclusive seer, shrouded in riddles, you reveal very little and only what is deemed congruent with your plans... Neutral Good Human Ranger (7th level) strength 16 dexterity 14 constitution 13 intelligence 15 wisdom 15 charisma 14 scheint mir weit besser, als was ich sonst so auswürfel´... ![]() bei Nummer drei sogt er, daß er net fia mei region zuaständig is, da Herr Ami-server...und i hob mi scho ois Drochn gsehgn - oda wenigstens ois Lindwuam...
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...natürlich hab´ ich leider recht ! |
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#32 |
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Abenteurer
Registriert seit: 23.05.2009
Ort: Graz, Österreich
Beiträge: 115
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...manche Fragen des dritten Test´s erinnern mich verteufelt an Suchframes der NSA, immerhin ist´s eine amerikanische Adresse, vor allem in Verbindung mit weiteren Tests (pitch black fragt z.B. mehrmals nach Allah) vom selben Autor, außerdem wollte mein Modem danach die Verbindung nicht trennen - und in Zeiten von Echellon und ähnlichen Nettigkeiten...
oder bin ich einfach nur überparanoid ?
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...natürlich hab´ ich leider recht ! |
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#33 |
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Der weiße Hank
Registriert seit: 08.09.2008
Beiträge: 2.331
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ja bist du - aber das heißt ja nicht, dass sie nicht doch hinter dir her sind.
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Wir sind Hank. Widerstand ist zwecklos. Sie werden planiert. |
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#34 |
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Legende
Registriert seit: 27.11.2008
Beiträge: 1.745
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Erster Test:
Gandalf A wandering spirit caring for a multitude of just concerns, you are an instrumental power in many of the causes around you. And so am I, very dangerous: more dangerous than anything you will ever meet, unless you are brought alive before the seat of the Dark Lord. Zweiter Test (nach einem Tie-Breaker): You Scored as Fairy You can be good or bad depending on your connection with nature. Fairy 50% Slayer 50% Elf 50% Witch 50% Mermaid 50% Angel 50% Demon 42% Dark Witch 42% Fallen (Dark) Angel 33% A God 25% Warlock 25% Dragon 25% Vampire 25% (Die URL von dem Test stimmt nicht mehr - man muss da wohl nach "Fantasy" suchen.) Dritter Test: Neutral Good Human Ranger/Sorcerer (2nd/2nd Level) Ability Scores: Strength- 12 Dexterity- 16 Constitution- 12 Intelligence- 16 Wisdom- 12 Charisma- 11 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. Der zweite Test ist wohl nicht sehr aussagekräftig, ansonsten passt mir das alles sehr gut
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